Résumé
Download PDFSummary of Qualifications
Well-rounded gameplay and engine programmer with over 16 years of professional experience seeking employment with game and/or software development company.
Skills
- Programming
- C++
- C#
- Objective-C
- Haxe
- Javascript
- PHP
- Python
- ActionScript 3
- MySQL
- Game Engines
- Unity
- Unreal Engine 4
- Ogre 3D
- Vicious 2
- Graphics Software
- Autodesk Maya
- Autodesk 3ds Max
- ZBrush
- Substance Painter
- Substance Designer
- Adobe Photoshop
- Adobe Flash
- Version Control
- Git
- SVN
- CVS
Notable Projects
Tootsie POP!
2017 · iOS / Android / HTML5Lead Gameplay Programmer
- Matching Puzzle Game with over 200 levels, not including bonus stages
- Implemented core board-game mechanics and most of the game's subsystems
- Implemented most of the game's UI and maintained the product up to and beyond its release
- Eventually ported this game from the Unity Engine to HTML5
Stan Lee's Hero Command
2015 · iOS / AndroidLead Gameplay Programmer
- Engineered many of the base gameplay mechanics and subsystems
- Spearheaded character control and enemy pathfinding
- Implemented most unique abilities employed by both player characters and enemies
- Implemented mission system that navigates player through the main story
- Worked closely with artists and designers to ensure their vision was properly represented
DC Super Hero Girls
2014 · iOS / AndroidLead Gameplay Programmer
- Minigame/Activity Center Hub App
- Led the engineering of all of the game's 6 mini-games, 3 activities, and miscellaneous sections
- Implemented many of the mini-games and interactables throughout the game world
Man Vs. Wild
2011 · PS3 / XBox 360 / WiiCharacter / Gameplay Programmer
- Third-person Adventure / Survival Game
- Entered the project as an intern, eventually went on to spearhead character control
- Implemented many of the mini-games and interactables throughout the game world
Work Experience
Floor 84 Studio
2010 - PresentLead Gameplay Programmer
- Lead Gameplay and Engine programmer for over 100 shipped titles
- Developed several multi-platform mobile titles on the Unity Engine
- Created an in-house component-based HTML5 game engine that has generated over a hundred games and continues to be used
- Integrated several games with social media platforms such as Facebook
Education
University of Advancing Technology
2008 - 2010 · Tempe, AZBachelor's in Game Programming (In Progress)