Phillip Haye II

Game Programmer and Artist

Summary of Qualifications

Well-rounded gameplay and engine programmer with over 16 years of professional experience seeking employment with game and/or software development company.

Skills

Programming
  • C++
  • C#
  • Objective-C
  • Haxe
  • Javascript
  • PHP
  • Python
  • ActionScript 3
  • MySQL
Game Engines
  • Unity
  • Unreal Engine 4
  • Ogre 3D
  • Vicious 2
Graphics Software
  • Autodesk Maya
  • Autodesk 3ds Max
  • ZBrush
  • Substance Painter
  • Substance Designer
  • Adobe Photoshop
  • Adobe Flash
Version Control
  • Git
  • SVN
  • CVS

Notable Projects

  1. Tootsie POP!

    Lead Gameplay Programmer

    • Matching Puzzle Game with over 200 levels, not including bonus stages
    • Implemented core board-game mechanics and most of the game's subsystems
    • Implemented most of the game's UI and maintained the product up to and beyond its release
    • Eventually ported this game from the Unity Engine to HTML5
  2. Stan Lee's Hero Command

    Lead Gameplay Programmer

    • Engineered many of the base gameplay mechanics and subsystems
    • Spearheaded character control and enemy pathfinding
    • Implemented most unique abilities employed by both player characters and enemies
    • Implemented mission system that navigates player through the main story
    • Worked closely with artists and designers to ensure their vision was properly represented
  3. DC Super Hero Girls

    Lead Gameplay Programmer

    • Minigame/Activity Center Hub App
    • Led the engineering of all of the game's 6 mini-games, 3 activities, and miscellaneous sections
    • Implemented many of the mini-games and interactables throughout the game world
  4. Man Vs. Wild

    Character / Gameplay Programmer

    • Third-person Adventure / Survival Game
    • Entered the project as an intern, eventually went on to spearhead character control
    • Implemented many of the mini-games and interactables throughout the game world

Work Experience

  1. Floor 84 Studio

    Lead Gameplay Programmer

    • Lead Gameplay and Engine programmer for over 100 shipped titles
    • Developed several multi-platform mobile titles on the Unity Engine
    • Created an in-house component-based HTML5 game engine that has generated over a hundred games and continues to be used
    • Integrated several games with social media platforms such as Facebook

Education

University of Advancing Technology

Bachelor's in Game Programming (In Progress)