Phillip Haye II

Game Programmer and Artist

Third Person Brawler Prototype

  • 2018
  • Unity Engine
  • C#

This prototype was inspired by God Hand for the PS2, a game that sorely needs a remaster or rerelease. This was to be a pretty straightforward beatemup through a level and a boss fight. The player could select which particular moves were to be bound to their buttons and combos, with the idea being that they were creating their own fighting style.

I never quite sharpened down exactly what the gameplay design for this was going to be. In order to prevent the player from just spamming the same “best” move or combo, I planned to eventually flash a randomized combo on the screen, where executing it would grant some kind of bonus - damage or otherwise.