Phillip Haye II

Game Programmer and Artist

Platformer Game Demo

  • 2015
  • Unity Engine
  • C#

This demo was inspired by elements from a bunch of my favorite platformers: Super Mario, Mega Man, and Goemon’s Great Adventure. I stopped a little before I started trying to tackle 4-player simultaneous co-op, but I still managed to put together a pretty cool prototype before moving on to something else!

This game features a character with several mobility and combat maneuvers, including but not limited to double-jumping, wall jumping, climbing, and swimming. Enemies also share a lot of the player’s arsenal, with a few cool tricks of their own! This is another project that I had to fight the urge to finish as I was getting footage for the site.