Phillip Haye II

Game Programmer and Artist

Other prototypes with no screenshots yet.

  • Turn-based tactics game inspired by recent XCOM games. 2 or more players can drop into a procedurally genreated map and try to elminate each other’s team by out-positioning the other.
  • Frame-by-frame fighting game inspired by YOMI hustle, but in a 3D space where evasion played a signficant role in combat.
  • Another twist on fighting games inspired by Gladiabots. Players use an in-game interface to create the literal Behavior Trees that determine how their fighters fight.