Nancy Drew: Codes & Clues
Nancy Drew was a puzzle game whose gameplay consisted mostly of hidden object scenes, and a robotic puppy with the objective of programming it to reach to a certain point in a level while collecting items. While I implemented a good deal of the initial core setup, I ultimately played more of a support role on this project near the end of its development.
- Executed refactorings that made the code far easier to debug and maintain
- Ensured designers had full control over level design and story progression


