Phillip Haye II

Game Programmer and Artist

3D Brawler Demo

  • 2013
  • Unity Engine
  • C#

This was my first stab at a 3D beat’em up, with a combat system made to emulate the point-and-hit style of an Arkham series game.

It was around this time that I’d first seen the animation technique employed in ArcSys’ Guilty Gear XRD (on which there’s a fantastic GDC presentation), and tried to incorporate it in my game to achieve a more traditional 2D feel to the animations while still taking advantage of a 3D world.

This game contains some of the first 3D characters I’ve ever modeled, rigged, or animated, so no technique, no matter how genius, was going to make this look anywhere near the level of an ArcSys game. Regardless, I look at this game and see a project that I’d absolutely love to complete one day.